![]() A long-standing friendship can be created, and wars can be ended sensibly, but a change in allegiances between other world powers can suddenly change your political environment. Friendships with world leaders are both easier to keep and make, but also fickle. Are wars any easier to end (and avoid re-igniting) diplomatically?Ī. More consideration is needed before making an attack, but the increased depth of attack (ranged played a big role in sieges) means the well-planned decapitation of a civilisation can be performed in only a few turns. Has the speed of conquest been slowed down even further?Ī. Since asking this question I've played Civ 5, so I thought I'd answer my past self as only a future self can answer a past self: Personally, I would say Windows XP to Windows 7. Stable diplomatic neighbors are possible, however. ![]() ![]() Kinda speculative this is difficulty and AI leader personality dependent.Īgain, depends on leader + personality + difficulty level. It takes longer to capture cities, if that's what you mean, but I think the hex-based, 1UPT, ranged units, and the fact that a unit doesn't necessarily die at the end of each combat (both sides can survive, for example) makes CIV V's combat strictly superior. Some of these are opinion only, but here's my take on it: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |